Bonjour tout le monde, avez-vous des idées de spot qui ressemble au jeu 0.1 sur 2 street ?
Je n’ai pas réfléchi très longtemps à la question, j’ai mis en range OOP :
AcAh,AhKh,AhQh,AhJh,AhTh,Ah9h,Ah8h,Ah7h,Ah6h,Ah5h,Ah4h,Ah3h,Ah2h,AhKc,KcKh,KhQh,KhJh,KhTh,Kh9h,Kh8h,Kh7h,Kh6h,Kh5h,Kh4h,Kh3h,Kh2h,AhQc,KhQc,QcQh,QhJh,QhTh,Qh9h,Qh8h,Qh7h,Qh6h,Qh5h,Qh4h,Qh3h,Qh2h,AhJc,KhJc,QhJc,JcJh,JhTh,Jh9h,Jh8h,Jh7h,Jh6h,Jh5h,Jh4h,Jh3h,Jh2h,AhTc,KhTc,QhTc,JhTc,TcTh,Th9h,Th8h,Th7h,Th6h,Th5h,Th4h,Th3h,Th2h,Ah9c,Kh9c,Qh9c,Jh9c,Th9c,9c9h,9h8h,9h7h,9h6h,9h5h,9h4h,9h3h,9h2h,Ah8c,Kh8c,Qh8c,Jh8c,Th8c,9h8c,8c8h,8h7h,8h6h,8h5h,8h4h,8h3h,8h2h,Ah7c,Kh7c,Qh7c,Jh7c,Th7c,9h7c,8h7c,7c7h,7h6h,7h5h,7h4h,7h3h,7h2h,Ah6c,Kh6c,Qh6c,Jh6c,Th6c,9h6c,8h6c,7h6c,6c6h,6h5h,6h4h,6h3h,6h2h,Ah5c,Kh5c,Qh5c,Jh5c,Th5c,9h5c,8h5c,7h5c,6h5c,5c5h,5h4h,5h3h,5h2h,Ah4c,Kh4c,Qh4c,Jh4c,Th4c,9h4c,8h4c,7h4c,6h4c,5h4c,4c4h,4h3h,4h2h,Ah3c,Kh3c,Qh3c,Jh3c,Th3c,9h3c,8h3c,7h3c,6h3c,5h3c,4h3c,3c3h,3h2h,Ah2c,Kh2c,Qh2c,Jh2c,Th2c,9h2c,8h2c,7h2c,6h2c,5h2c,4h2c,3h2c,2c2h
Range IP :
AsAd,AsKs,AsQs,AsJs,AsTs,As9s,As8s,As7s,As6s,As5s,As4s,As3s,As2s,AsKd,KsKd,KsQs,KsJs,KsTs,Ks9s,Ks8s,Ks7s,Ks6s,Ks5s,Ks4s,Ks3s,Ks2s,AsQd,KsQd,QsQd,QsJs,QsTs,Qs9s,Qs8s,Qs7s,Qs6s,Qs5s,Qs4s,Qs3s,Qs2s,AsJd,KsJd,QsJd,JsJd,JsTs,Js9s,Jd8d,Js7s,Js6s,Js5s,Js4s,Js3s,Js2s,AsTd,KsTd,QsTd,JsTd,TsTd,Ts9s,Ts8s,Td7d,Ts6s,Ts5s,Ts4s,Ts3s,Ts2s,As9d,Ks9d,Qs9d,Js9d,Ts9d,9s9d,9s8s,9s7s,9s6s,9s5s,9s4s,9s3s,9s2s,As8d,Ks8d,Qs8d,Js8d,Ts8d,9s8d,8s8d,8s7s,8s6s,8s5s,8s4s,8s3s,8s2s,As7d,Ks7d,Qs7d,Js7d,Ts7d,9s7d,8s7d,7s7d,7s6s,7s5s,7s4s,7s3s,7s2s,As6d,Ks6d,Qs6d,Js6d,Ts6d,9s6d,8s6d,7s6d,6s6d,6s5s,6s4s,6s3s,6s2s,As5d,Ks5d,Qs5d,Js5d,Ts5d,9s5d,8s5d,7s5d,6s5d,5s5d,5s4s,5s3s,5s2s,As4d,Ks4d,Qs4d,Js4d,Ts4d,9s4d,8s4d,7s4d,6s4d,5s4d,4s4d,4s3s,4s2s,As3d,Ks3d,Qs3d,Js3d,Ts3d,9s3d,8s3d,7s3d,6s3d,5s3d,4s3d,3s3d,3s2s,As2d,Ks2d,Qs2d,Js2d,Ts2d,9s2d,8s2d,7s2d,6s2d,5s2d,4s2d,3s2d,2s2d
Il n’y a plus de blocker dans les range :
En spot j’ai AsQd5c4d
Les suits provoque une petite asymétrie de range :
Si je construit l’arbe GTO+ comme ceci :
turn bet pot, et river overbet 150
J’obtiens cette strat :
River SB bet 32.74 % du temps, et BB call 39.63 % du temps
pour le jeu 0.1 2 street j’ai :
EV bet thin check = EV check check = y1t
EV bet strong bet thin = EV bet strong check = y1r
EV bet bluff strong check = EV check check = y0t
EV bet bluff thin bet bluff = EV bet bluff thin check = y0r
EV call thin fold = EV fold = x1*t
EV call strong call = EV call fold = x1*r
Paramétrage de la solution : 0 > y1r > x1r > y1t > x1t > y0t > y0r >1
Savoir si x1*r et bien > à y1t n’a pas d’importance, car ils n’interagissent pas ensemble dans les équations.
Pt = pot turn, Bt = bet turn, Pr = pot river, Br = bet river
Pour le jeu 0.1 j’ai trouvé cette strat :
EV bet thin check = (Pt + Bt) (x1t – y1t) + (pt) (1 – x1t) – Bt (y1t)
EV check check = Pt (1 – y1t)
(Pt + Bt) (x1t – y1t) + (pt) (1 – x1t) – Bt (y1t) = Pt (1 – y1t)
Pt (x1t – y1t) + Bt (x1t – y1t) + (pt) (1 – x1*t) – Bt (y1t) = Pt (1 – y1t)
Pt x1t – Pt y1t + Bt x1t – Bt y1t + pt – pt x1*t – Bt y1t = Pt – Pt y1t
Bt x1*t – 2 Bt y1t = 0
x1*t = 2 y1t
EV bet strong bet thin = Pt (1 – x1t) + (Pt + Bt) (x1t – x1r) + (Pt + Bt + Br) (x1r – y1r) – (Bt + Br) y1r
EV bet strong check = Pt (1 – x1t) + (Pt + Bt) (x1t – y1r) – Bt y1r
Pt (1 – x1t) + (Pt + Bt) (x1t – x1r) + (Pt + Bt + Br) (x1r – y1r) – (Bt + Br) y1r = Pt (1 – x1t) + (Pt + Bt) (x1t – y1r) – Bt y1r
(Pt + Bt + Br) (x1r – y1r) – (Bt + Br) y1r = (Pt + Bt) (x1r – y1r) – Bt y1r
Br (x1*r – y1r) – (Bt + Br) y1r = – Bt y1r
Br (x1*r – y1r) – Br y1r = 0
Br x1*r – Br y1r – Br y1r = 0
Br x1*r = 2 Br y1r
x1*r = 2 y1r
EV bet bluff strong check = Pt (1- x1t) – Bt (x1t)
EV check check = pt (1 – y0t)
Pt (1- x1t) – Bt (x1t) = pt (1 – y0t)
Pt - Pt x1t – Bt x1t = Pt – Pt y0t
(Pt + Bt) x1*t = Pt y0t
x1*t = y0t Pt / (Pt + Bt)
EV bet bluff thin bet bluff = (Pt + Bt) (x1t – x1r) + Pt (1 – x1t) – (Br + Bt) (x1r)
EV bet bluff thin check = pt (1 – x1t) – Bt (x1t)
(Pt + Bt) (x1t – x1r) + Pt (1 – x1t) – (Br + Bt) (x1r) = pt (1 – x1t) – Bt (x1t)
(Pt + Bt) (x1t – x1r) – (Br + Bt) (x1r) = – Bt (x1t)
Pt x1t – Pt x1r + Bt x1t – Bt x1r – Br x1r + Bt x1r = – Bt x1*t
(Pt + 2 Bt) x1t = (Pt + Br) x1r
x1r = x1t (Pt + 2 Bt) / (Pt + Br)
x1r = x1t (Pr) / (Pt + Br)
EV call thin fold = (Pt + Bt) (y0r – y0t) – Bt (1 – y0r) – Bt (y1t)
EV fold = 0
(Pt + Bt) (y0r – y0t) – Bt (1 – y0r) – Bt (y1t)= 0
Pt y0r- Pt y0t + Bt y0r – Bt y0t – Bt + Bt y0r – Bt y1t = 0
(Pt + 2 Bt) y0r - Pt y0t – Bt y0t – Bt – Bt y1t = 0
(Pt + 2 Bt) y0r - (Pt + Bt) y0t - Bt - Bt y1t = 0
(Pt + 2 Bt) y0r - Bt - Bt y1t = (Pt + Bt) y0t
y0r (Pt + 2 Bt) / (Pt + Bt) - Bt / (Pt + Bt) - y1t Bt / (Pt + Bt) = y0t
y0r (Pt + 2 Bt) / (Pt + Bt) - Bt / (Pt + Bt) - y1t Bt / (Pt + Bt) = y0t
1 – (1 - y0r) Bt / (Bt + Pt) – y1t Bt / (Bt + Pt) – y0r = y0t
EV call strong call = (Pt + Bt) (y1t – x1r) + (Pt + Bt) (y0r – y0t) + (Pt + Bt + Br) (1 – y0r) – (Bt + Br) (y1r) – Bt (x1*r – y1r)
EV call fold = (Pt + Bt) (y1t – x1r) + (Pt + Bt) (y0r – y0t) - Bt (1 – y0r) – Bt x1*r
(Pt + Bt) (y1t – x1r) + (Pt + Bt) (y0r – y0t) + (Pt + Bt + Br) (1 – y0r) – (Bt + Br) (y1r) – Bt (x1r – y1r) = (Pt + Bt) (y1t – x1r) + (Pt + Bt) (y0r – y0t) - Bt (1 – y0r) – Bt x1r
(Pt + Bt + Br) (1 – y0r) – (Bt + Br) (y1r) – Bt (x1r – y1r) = - Bt (1 – y0r) – Bt x1r
(Pt + 2 Bt + Br) (1 – y0r) – (Bt + Br) (y1r) – Bt (x1r – y1r) = – Bt x1r
(Pt + 2 Bt + Br) (1 – y0r) – (Bt + Br) (y1r) + Bt y1r= 0 (Pr + Br) (1 – y0r) – ( 2 Bt + Br) (y1r) = 0
( 2 Bt + Br) (y1r) = (Pr + Br) (1 – y0r)
( 2 Bt + Br) (y1r) / (Pr + Br) = (1 – y0r)
(Pt + 2 Bt + Br) (1 – y0r) – (Bt + Br) (y1r) + Bt y1r = 0
(Bt + Br) (y1r) - Bt y1r = (Pr + Br) (1 – y0r)
y1r Br / (Pr + Br) = 1 – y0r
y0r = 1 - y1r Br / (Pr + Br)
αr = Br + (Br + Pr)
- x1*t = 2 y1t
- x1*r = 2 y1r
- x1*t = y0t (1 – αt)
- x1r = x1t (1 – αr)
- y0t =1 – y0r αt – y1t αt – (1 - y0r)
- y0r = 1 - y1r αr
Les freq diffère de quelque pourcent. La grosse différence c’est river
(1 – x1t* (1 – 0.6) / 2 * 0.6) (1 + 2) / (1 + 1) - 1 / (1 + 1) - (x1t* / 2) * 1 / (1+ 1) = x1t* / 0.5
(1 – x1t* (1 – 0.6) / 2 * 0.6) (3) / (2) - 0.5 - (x1t* / 2) * 0.5 = 2 x1t*
X1*t = 100 / 243
100 / 243= 2 y1t >> y1t = 50 / 243
x1*r = 2 y1r >> y1r = 20 / 243
100 / 243= y0t (1 – αt) >> y0t = 200 / 243
x1r = 100 / 243 (1 – αr) >> x1r = 40 / 243
y0t =1 – (1- y0r) αt – y1t αt – (1 - y0r)
y0r = 1 - y1r αr >> y0r = 77 / 81
On a donc :
- y1t = 50 / 243
- Y1r = 20 / 243
- Y0t = 200 / 243
- Y0r = 77 / 81
- X1*t = 100 / 243
- X1*r = 40 / 243
Ce qui donne :
Rappel solver
River SB bet 32.74 % du temps, et BB call 39.63 % du temps
Comme vous pouvez le voir les fréquences sont assez similaire au jeu 0.1, sauf la fréquence de bet turn, on à 42.5 au lieu de 38.3.
Peut être le mieux c’est de crée un solver spécial 0.1, mais ca ma l’air long à faire ?
Le but c’est de résoudre des arbre plus complexe, et d’avoir une meilleur compréhension de ou viens l’EV de chaque seuil, déjà sur 2 street, ensuite sur 3, ensuite depuis le preflop.
cela me permettras d’affiner mes explo au table, et de repérer les strat quasi « cooptimal » du solver plus facilement.